Game & app studio

We turn dreams into games people love

MriyaWorks builds mobile games, apps and interactive art end to end — design, code, art, analytics and localisation. Publishing and reach we do with partners who specialise in it.

Mriya (мрія) means dream in Ukrainian.
18

We finish things. Eighteen titles live on Google Play today, across games and apps.

23

We ship for the world. Interface languages by default, with 26 localised store listings, each with its own screenshots.

Day 1

We measure before we commit. Playtest bots, instrumented builds and feature flags are in our games from day one.

What we do

From idea to store,
under one roof

We take responsibility for the product — the design, the code, the art, the quality, the localisation and the long tail of fixes. That is the part we are best at.

🎮
For publishers

Game development

Full-cycle production or co-development of mobile games, built to be measured and iterated with real players.

📱
For businesses

Apps, turnkey

Focused apps that do one job properly, in Flutter or native, localised and store-ready.

✨
For venues & brands

Interactive art

A camera-driven fluid installation for museums, malls, festivals and brand activations.

🤝
For partners & investors

Our own IP

Original games in development, looking for publishing and investment partners.

⚡

AI-native production. Our designers and engineers use AI tools at every step of the pipeline — concept, art, code, testing and localisation — so a small, senior team ships with the speed and polish of a much larger one.

Mobile games

Live titles, built with
and for publishing partners

ZombTube gameplay screenshot
ZombTube gameplay screenshot

ZombTube: Last Hero Zombie War

Published by YSO Corp
LiveAndroidiOSUnityDevelopment · analytics · live ops

A fast zombie-survival shooter: one hero, endless waves, a skill drafted every level-up and a weapon ladder that keeps rewriting how you fight.

It is a living game rather than a finished one — new systems ship behind flags and are evaluated with real players before they become permanent, and an automated bot plays thousands of headless sessions against every change first.

Veggie Cats screenshot
Veggie Cats screenshot

Veggie Cats: Idle Farm Tycoon

Idle · tycoon
LiveAndroidUnity

An idle farm tycoon starring a crew of cats and a cast of comically panicked vegetables. You chop, harvest, automate, and watch a small farm turn into an absurd production line that keeps earning while you are away.

Word games

Three calm puzzles,
one shared engine

For players who want an unhurried puzzle rather than a timer shouting at them — soft palette, large readable type, no punishing fail states, and hints that help instead of sell.

In development · Dice auto-battler

One game, four worlds

You roll, combinations form, your squad fights its way down a road of encounters — and five schools of dice (sword, greatsword, hammer, orb, poison) give you builds worth chasing across a run.

Forest Band concept art

Forest Band

Badger, hedgehog, otter, owl and frog defending their wood. Reads anywhere, in any language.

Jurassic Squad concept art

Jurassic Squad

Five small dinosaurs pushing through a prehistoric valley, a volcano on the horizon.

Night Shift concept art

Night Shift

A crew of animal specialists cracking safes in a neon city — every die is a member of the crew.

In-engine frame of the current buildReal in-engine frame, current build

The world is a variable, not a decision

Mechanics, balance, interface and animation stay identical across settings. What changes is small and bounded — five squad characters, five weapon sets, the first chapter's enemies, one backdrop, the die itself and a ten-colour palette.

So instead of betting the project on one art direction, we build the same game in four worlds — the fourth is Cute Spooky, friendly little monsters from a pumpkin town — and let the audience tell us which one it wants to live in.

Talk to us about this game
Apps

Small, sharp utilities
that do one job properly

Each one starts from a real need — something people reach for their phone to do, where the existing answers are clumsy, bloated or stuffed with advertising — and ends as a focused app that does that one job well.

No ads. Anywhere.Not a banner, not an interstitial, not a rewarded video.
No subscriptionsOne optional Pro unlock, paid once. The core job always works for free.
Private by designMost work fully offline; faces, text and backgrounds are recognised on the device, never on a server.
Tested for realMeasured on real hardware against the best app in its category.

On the way: Bluetooth Finder · Photo to PDF · Video to MP3 · Passport Photo · Battery Health & Charge Alarm

Interactive art

A wall of living paint

A camera watches the floor. Your silhouette glows from inside the fluid and your movement drives the colour the way wind drives smoke. No sensors, no suits, no controllers — nothing to learn.

Interactive Effects

The world changes character every minute — water, smoke, fire, ink, glass, galaxy, mandala — and at the end of the cycle every drop of paint drains together and freezes into a logo, or into a QR code a phone can scan.

  • Cheap to install: a webcam, an ordinary computer and a projector or screen.
  • Venues author their own worlds in a built-in visual editor.
  • Scales to the wall — multi-monitor output driven at 15360×2160.
  • Run by non-technical crews: one-click installers, manuals, arrow-key calibration.
Science & children's museumsMall attractionsFestivals & brand activationsLobbies & showrooms

Ready for its first installation. We are looking for venue operators, AV integrators and activation agencies — and investment to put the first installations in place.

Studio

A small senior team,
armed with AI

Engineering, art and analytics in one room — every designer works with AI tools end to end, so a new world or a full visual refresh takes days, not months.

Fedir Danylov

Fedir Danylov

Founder & CEO · AI engineer · Lead game developer

10+ years in mobile, 25+ shipped titles. Gameplay systems, architecture, analytics and live ops — with AI built into how the whole studio works.

LinkedIn →
Kateryna Andriushchenko

Kateryna Andriushchenko

Art Director · AI artist

Leads the art team and owns the look of everything we ship — characters, worlds, store and marketing art, produced with AI-assisted workflows and finished by hand.

LinkedIn →
Oleksii Danylov

Oleksii Danylov

3D & Technical Artist

10+ years in 3D art, 5+ in game development. 3D production, technical art and mobile optimisation.

LinkedIn →
Hanna Romanenko

Hanna Romanenko

Concept & 2D/3D Artist

5+ years in game development. Stylised characters, props, environments and visual development.

LinkedIn →
Partners
YSO

YSO Corp

Publishing partner for ZombTube, worldwide on Google Play and the App Store. They bring distribution, user acquisition and live-ops infrastructure; we bring the game and run the build–measure–iterate loop inside it.

PK

PeliKeN Game Studio

Distribution partner — our utility apps reach Google Play through their developer account.

For a kinder world · non-commercial

Conversations in Amed

An interactive conversation trainer that teaches non-violent communication by putting you inside the conversation: every line shifts the other person's state, there are four endings to every story, and you can rewind time to try again. Free and open to everyone, in English, Ukrainian, Indonesian and more.

We make it simply because we believe kinder conversations make a better world — not to earn money.

Try a conversation ↗
Work with us

Have a game, an app or a space that should feel like a dream?

Publishers, studios, venues, brands and investors — we'd love to hear what you're building.


Meet us at IGDX 2026 · Bali · 21–23 October